As we reach the midpoint of Playdate Season Two, it’s exciting to note that there have been no disappointing entries so far. Last week offered a delightful experience, and this week continues the fun with a focus on lighthearted and whimsical games. However, don’t let the playful nature of these titles fool you; they still present a considerable challenge. The third release of Season Two showcases and , both of which promise engaging gameplay that will keep you entertained. And when you need a moment to unwind, you can always dive into more of Blippo+.
Experience the Quirky Adventure of Long Puppy
The developers behind Playdate truly have a unique flair for creativity, leading to a variety of the most peculiar games I’ve encountered recently. Long Puppy is another delightfully absurd addition to this roster. The game essentially revolves around a game of fetch where you embody a charming dachshund accompanying your owner on a playful outing. Your main objective is to retrieve the ball your owner has thrown. Sounds straightforward, right? Yet, it’s anything but ordinary.
Each level transforms into a challenging obstacle course filled with platforms, underground tunnels, and rooms featuring one-way doors. You also race against the clock, as time ticks down, you will find that you’re no longer alone in your quest to fetch the ball. A ghost dog with razor-sharp teeth will appear, eager to snatch the ball from you while posing a threat to your character. But the strangeness doesn’t stop there; the movement mechanics and scoring system add layers of complexity that elevate the gameplay experience.
The dachshund you control is anything but a typical dog. Its head can spin a full 360 degrees, and the direction in which you point it using the crank determines your movement. Instead of a simple walk, your character stretches and contracts, resembling a bizarre Slinky-worm hybrid. Scattered throughout each level are various food items that your dachshund can eat, leading to an amusing transformation where its body grows longer, allowing it to leap across wider gaps. The visual result is akin to an alien donning a dachshund costume, struggling to blend in while failing hilariously. As you navigate and gather food, you might also stumble upon some intriguing pee spots to investigate—yes, pee! There’s even a pee journal that catalogues the various types of urine you’ve discovered, including some amusing entries like clown pee and loafing cat pee!
The absurdity continues to ramp up. Once you successfully return the ball to your owner at the end of each level, you must crank the controls to make your dog take an enormous poop. The height of this poop, measured in feet, determines your completion percentage for that level. Despite its ridiculous premise, the mechanics of Long Puppy are genuinely intriguing, offering a distinct gameplay experience. Initially, it seems like a laid-back puzzle platformer, but the sudden appearance of the ghost dog introduces chaotic fun. I find myself thoroughly enjoying this peculiar adventure, embracing the delightful madness of it all.
Immerse Yourself in the Rhythmic Journey of Otto’s Galactic Groove!!
Otto’s Galactic Groove!! has been a mixed bag for me—both a fantastic and frustrating experience. On one hand, it offers a creative spin on the rhythm game genre, complete with an adorable storyline and catchy tunes that make you want to dance. On the other hand, it ignites my perfectionist tendencies, reminiscent of how games like Guitar Hero used to trap me in an endless cycle of replaying songs until I nailed every note for the ultimate score. The enthusiasm often leads to a lot of vocalizations and, at times, frustration. Although I wouldn’t classify myself as a strict completionist in every game, rhythm games tend to pull me into a relentless pursuit of achieving that coveted 100 percent score.
In Otto’s Galactic Groove!!, you take on the role of a space-faring sea slug named Otto, who embarks on a mission across the galaxy to gather musical inspiration for the alien music producer named Tomie. Throughout the journey, Otto visits various planets, encountering quirky characters and their unique songs, and you join in the fun by playing along.
This game features three difficulty levels, but to be frank, none of them truly embody the term “easy.” The Casual setting is advertised as a gentle introduction, yet I found it to be quite challenging during my initial attempts at even the tutorial song. I can only imagine how difficult the Extreme setting would be. Unlike typical rhythm games where you simply hit a button at the right moment, here you must manipulate a moving oval slider using the crank to align it perfectly with the notes. Timing is crucial, as hitting the note at the precise moment when it intersects the slider is key to scoring well. Finding the sweet spot for timing was particularly tricky for me; I initially assumed that notes needed to be centered within the oval, but the actual target is just before that point. Fortunately, a recent update seems to have improved the timing mechanics, making it more intuitive.
The music tracks featured in this game are diverse and span multiple genres, ensuring that players won’t feel stuck listening to the same tune repeatedly, unless, of course, you’re like me and stuck in a cycle of replaying songs in a futile quest for perfection. Early on, you’ll meet a fish character experiencing heartbreak, who shares his sad anthems—a charming touch. Additionally, the Jukebox feature in the menu allows you to access songs from other Playdate games like Resonant Tale and Bloom, which adds an extra layer of enjoyment.
In this Playdate game, the storyline is presented through a comic that you can scroll through using the crank, a narrative style I particularly appreciate. While it may not appear so from an outsider’s perspective—my partner frequently checked on me due to my enthusiastic vocalizations, especially after experiencing a game crash that wiped out my progress—I genuinely find myself immersed and enjoying Otto’s Galactic Groove!!, albeit in a way that might come across as somewhat masochistic.









