
Natural Disaster Survival is an engaging Roblox game where players face thrilling challenges as they attempt to survive dynamic events like volcanoes, tornadoes, and a variety of natural disasters. The excitement lies in the unpredictability of each disaster, requiring players to think on their feet and adapt their strategies quickly. This immersive gameplay experience captivates players, making every session unique and adrenaline-pumping.
The core gameplay mechanics revolve around survival instincts as players must navigate through various chaotic scenarios. Each disaster introduces its own set of challenges, pushing players to employ quick reflexes and strategic planning. Whether it’s seeking shelter during a storm or finding the safest route during a volcanic eruption, players must remain alert to survive the onslaught of calamities.
Players can explore a wide range of diverse maps, each designed with its own unique landscape and obstacles. From tranquil suburban neighborhoods to bustling industrial sites, each environment presents its own set of challenges that players must navigate. The variability in locations not only enhances replayability but also ensures that players are constantly engaged, as each map requires different strategies and approaches to successfully endure the disasters.
The unpredictable nature of the disasters combined with the variety of maps keeps players returning for more. Each experience offers new opportunities for excitement and challenges, making the game an ever-evolving adventure. This dynamic gameplay is what makes Natural Disaster Survival a favorite among Roblox enthusiasts, ensuring that no two gaming sessions are the same.
This article provides a comprehensive list of Natural Disaster Survival scripts (NDS) available for Roblox, offering functionalities such as no key access, Pastebin scripts, Super Ring, flying, flinging, and much more. These scripts can enhance the gameplay experience by providing players with unique capabilities to navigate the game more effectively.
Utilize the Null Fire Script for Enhanced Survival – No Fall Damage, Spoofing, and Custom Gravity
loadstring(game:HttpGet("https://raw.githubusercontent.com/InfernusScripts/Null-Fire/main/Loader"))()
Unlock New Heights with the Zeerox Hub Script – Fly, Infinite Jump, and No Fall Damage
loadstring(game:HttpGet('https://raw.githubusercontent.com/RunDTM/ZeeroxHub/main/Loader.lua'))()
Maximize Your Potential with Lukas’ Natural Disaster Survival Script – Super Ring Feature
--[[
WARNING: Use of this script is at your own risk as it has not been verified by ScriptBlox.
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local Folder = Instance.new("Folder", Workspace)
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then
table.insert(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
end
end
local function EnablePartControl()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
for _, Part in pairs(Network.BaseParts) do
if Part:IsDescendantOf(Workspace) then
Part.Velocity = Network.Velocity
end
end
end)
end
EnablePartControl()
end
local function ForcePart(v)
if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
if v:FindFirstChild("Torque") then
v:FindFirstChild("Torque"):Destroy()
end
v.CanCollide = false
local Torque = Instance.new("Torque", v)
Torque.Torque = Vector3.new(100000, 100000, 100000)
local AlignPosition = Instance.new("AlignPosition", v)
local Attachment2 = Instance.new("Attachment", v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = 9999999999999999
AlignPosition.MaxVelocity = math.huge
AlignPosition.Responsiveness = 200
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
end
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local StarterGui = game:GetService("StarterGui")
local TextChatService = game:GetService("TextChatService")
local LocalPlayer = Players.LocalPlayer
-- Sound Effects
local function playSound(soundId)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://" .. soundId
sound.Parent = SoundService
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
-- Play initial sound
playSound("2865227271")
-- GUI Creation
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SuperRingPartsGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 220, 0, 190)
MainFrame.Position = UDim2.new(0.5, -110, 0.5, -95)
MainFrame.BackgroundColor3 = Color3.fromRGB(204, 0, 0) -- Light brown
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
-- Make the GUI round
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 20)
UICorner.Parent = MainFrame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 40)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.Text = "Super Ring Parts v4"
Title.TextColor3 = Color3.fromRGB(153, 0, 0) -- Dark brown
Title.BackgroundColor3 = Color3.fromRGB(255, 51, 51) -- Lighter brown
Title.Font = Enum.Font.Fondamento -- More elegant font
Title.TextSize = 22
Title.Parent = MainFrame
-- Round the title
local TitleCorner = Instance.new("UICorner")
TitleCorner.CornerRadius = UDim.new(0, 20)
TitleCorner.Parent = Title
local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0.8, 0, 0, 35)
ToggleButton.Position = UDim2.new(0.1, 0, 0.3, 0)
ToggleButton.Text = "Ring Parts Off"
ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 0, 255) -- Sienna
ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) -- Cornsilk
ToggleButton.Font = Enum.Font.Fondamento
ToggleButton.TextSize = 18
ToggleButton.Parent = MainFrame
-- Round the toggle button
local ToggleCorner = Instance.new("UICorner")
ToggleCorner.CornerRadius = UDim.new(0, 10)
ToggleCorner.Parent = ToggleButton
local DecreaseRadius = Instance.new("TextButton")
DecreaseRadius.Size = UDim2.new(0.2, 0, 0, 35)
DecreaseRadius.Position = UDim2.new(0.1, 0, 0.6, 0)
DecreaseRadius.Text = "<"
DecreaseRadius.BackgroundColor3 = Color3.fromRGB(255, 153, 153) -- Saddle brown
DecreaseRadius.TextColor3 = Color3.fromRGB(255, 255, 255) -- Cornsilk
DecreaseRadius.Font = Enum.Font.Fondamento
DecreaseRadius.TextSize = 18
DecreaseRadius.Parent = MainFrame
-- Round the decrease button
local DecreaseCorner = Instance.new("UICorner")
DecreaseCorner.CornerRadius = UDim.new(0, 10)
DecreaseCorner.Parent = DecreaseRadius
local IncreaseRadius = Instance.new("TextButton")
IncreaseRadius.Size = UDim2.new(0.2, 0, 0, 35)
IncreaseRadius.Position = UDim2.new(0.7, 0, 0.6, 0)
IncreaseRadius.Text = ">"
IncreaseRadius.BackgroundColor3 = Color3.fromRGB(255, 153, 153) -- Saddle brown
IncreaseRadius.TextColor3 = Color3.fromRGB(255, 255, 255) -- Cornsilk
IncreaseRadius.Font = Enum.Font.Fondamento
IncreaseRadius.TextSize = 18
IncreaseRadius.Parent = MainFrame
-- Round the increase button
local IncreaseCorner = Instance.new("UICorner")
IncreaseCorner.CornerRadius = UDim.new(0, 10)
IncreaseCorner.Parent = IncreaseRadius
local RadiusDisplay = Instance.new("TextLabel")
RadiusDisplay.Size = UDim2.new(0.4, 0, 0, 35)
RadiusDisplay.Position = UDim2.new(0.3, 0, 0.6, 0)
RadiusDisplay.Text = "Radius: 50"
RadiusDisplay.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Tan
RadiusDisplay.TextColor3 = Color3.fromRGB(255, 255, 255) -- Dark brown
RadiusDisplay.Font = Enum.Font.Fondamento
RadiusDisplay.TextSize = 18
RadiusDisplay.Parent = MainFrame
-- Round the radius display
local RadiusCorner = Instance.new("UICorner")
RadiusCorner.CornerRadius = UDim.new(0, 10)
RadiusCorner.Parent = RadiusDisplay
local Watermark = Instance.new("TextLabel")
Watermark.Size = UDim2.new(1, 0, 0, 20)
Watermark.Position = UDim2.new(0, 0, 1, -20)
Watermark.Text = "Super Ring [V4] by lukas"
Watermark.TextColor3 = Color3.fromRGB(255, 255, 255) -- Dark brown
Watermark.BackgroundTransparency = 1
Watermark.Font = Enum.Font.Fondamento
Watermark.TextSize = 14
Watermark.Parent = MainFrame
-- Add minimize button
local MinimizeButton = Instance.new("TextButton")
MinimizeButton.Size = UDim2.new(0, 30, 0, 30)
MinimizeButton.Position = UDim2.new(1, -35, 0, 5)
MinimizeButton.Text = "-"
MinimizeButton.BackgroundColor3 = Color3.fromRGB(0, 0, 255) -- Saddle brown
MinimizeButton.TextColor3 = Color3.fromRGB(255, 255, 255) -- Cornsilk
MinimizeButton.Font = Enum.Font.Fondamento
MinimizeButton.TextSize = 18
MinimizeButton.Parent = MainFrame
-- Round the minimize button
local MinimizeCorner = Instance.new("UICorner")
MinimizeCorner.CornerRadius = UDim.new(0, 15)
MinimizeCorner.Parent = MinimizeButton
-- Minimize functionality
local minimized = false
MinimizeButton.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
MainFrame:TweenSize(UDim2.new(0, 220, 0, 40), "Out", "Quad", 0.3, true)
MinimizeButton.Text = "+"
ToggleButton.Visible = false
DecreaseRadius.Visible = false
IncreaseRadius.Visible = false
RadiusDisplay.Visible = false
Watermark.Visible = false
else
MainFrame:TweenSize(UDim2.new(0, 220, 0, 190), "Out", "Quad", 0.3, true)
MinimizeButton.Text = "-"
ToggleButton.Visible = true
DecreaseRadius.Visible = true
IncreaseRadius.Visible = true
RadiusDisplay.Visible = true
Watermark.Visible = true
end
playSound("12221967")
end)
-- Make GUI draggable
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
MainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Ring Parts Logic
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(workspace) then
table.insert(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
end
end
local function EnablePartControl()
LocalPlayer.ReplicationFocus = workspace
RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
for _, Part in pairs(Network.BaseParts) do
if Part:IsDescendantOf(workspace) then
Part.Velocity = Network.Velocity
end
end
end)
end
EnablePartControl()
end
local radius = 50
local height = 100
local rotationSpeed = 1
local attractionStrength = 1000
local ringPartsEnabled = false
local function RetainPart(Part)
if Part:IsA("BasePart") and not Part.Anchored and Part:IsDescendantOf(workspace) then
if Part.Parent == LocalPlayer.Character or Part:IsDescendantOf(LocalPlayer.Character) then
return false
end
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
return true
end
return false
end
local parts = {}
local function addPart(part)
if RetainPart(part) then
if not table.find(parts, part) then
table.insert(parts, part)
end
end
end
local function removePart(part)
local index = table.find(parts, part)
if index then
table.remove(parts, index)
end
end
for _, part in pairs(workspace:GetDescendants()) do
addPart(part)
end
workspace.DescendantAdded:Connect(addPart)
workspace.DescendantRemoving:Connect(removePart)
RunService.Heartbeat:Connect(function()
if not ringPartsEnabled then return end
local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local tornadoCenter = humanoidRootPart.Position
for _, part in pairs(parts) do
if part.Parent and not part.Anchored then
local pos = part.Position
local distance = (Vector3.new(pos.X, tornadoCenter.Y, pos.Z) - tornadoCenter).Magnitude
local angle = math.atan2(pos.Z - tornadoCenter.Z, pos.X - tornadoCenter.X)
local newAngle = angle + math.rad(rotationSpeed)
local targetPos = Vector3.new(
tornadoCenter.X + math.cos(newAngle) * math.min(radius, distance),
tornadoCenter.Y + (height * (math.abs(math.sin((pos.Y - tornadoCenter.Y) / height)))),
tornadoCenter.Z + math.sin(newAngle) * math.min(radius, distance)
)
local directionToTarget = (targetPos - part.Position).unit
part.Velocity = directionToTarget * attractionStrength
end
end
end
end)
-- Button functionality
ToggleButton.MouseButton1Click:Connect(function()
ringPartsEnabled = not ringPartsEnabled
ToggleButton.Text = ringPartsEnabled and "Ring Parts On" or "Ring Parts Off"
ToggleButton.BackgroundColor3 = ringPartsEnabled and Color3.fromRGB(50, 205, 50) or Color3.fromRGB(160, 82, 45)
playSound("12221967")
end)
DecreaseRadius.MouseButton1Click:Connect(function()
radius = math.max(1, radius - 2)
RadiusDisplay.Text = "Radius: " .. radius
playSound("12221967")
end)
IncreaseRadius.MouseButton1Click:Connect(function()
radius = math.min(1000, radius + 2)
RadiusDisplay.Text = "Radius: " .. radius
playSound("12221967")
end)
-- Get player thumbnail
local userId = Players:GetUserIdFromNameAsync("Robloxlukasgames")
local thumbType = Enum.ThumbnailType.HeadShot
local thumbSize = Enum.ThumbnailSize.Size420x420
local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize)
StarterGui:SetCore("SendNotification", {
Title = "Super ring parts V4",
Text = "Enjoy your gameplay experience!",
Icon = content,
Duration = 5
})
-- Chat message (Updated for new chat system)
local function SendChatMessage(message)
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local textChannel = TextChatService.TextChannels.RBXGeneral
textChannel:SendAsync(message)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All")
end
end
-- Send the chat message
SendChatMessage("Super Ring Parts V4 By Lukas")
Enhance Your Experience with Foxx Hub Script – Custom Walk Speed and Fly Features
loadstring(game:HttpGet("https://pastebin.com/raw/uxFq1VVR"))()
Unlock Fling Ability with the Natural Disaster Survival Mobile Script
loadstring(game:HttpGet("https://pastefy.app/59mJGQGe/raw"))()
Utilize SpiderXHub Script for Auto Win, Infinite Jump, and Additional Features
loadstring(game:HttpGet("https://raw.githubusercontent.com/SpiderScriptRB/Natural-Disaster-Survival/refs/heads/main/1.0.2%20Version%20Script.txt"))()
NDS Script Features – Experience No Collision, No Clip, and More
loadstring(game:HttpGet("https://raw.githubusercontent.com/Thebestofhack123/2.0/refs/heads/main/NDS"))()
Roblox Natural Disaster Survival Script (Pastebin) – Super Ring for Enhanced Gameplay
loadstring(game:HttpGet('https://pastebin.com/raw/s6jT7YbN'))()
Optimize Your Strategy with Auto Farm, Anti Fall Damage, and Teleport Features
loadstring(game:HttpGet('https://raw.githubusercontent.com/pcallskeleton/RX/refs/heads/main/5.lua'))()
Maximize Your Winning Potential with Auto Win, Vote for Map, and Sound Spam Features
loadstring(game:HttpGet('https://raw.githubusercontent.com/hussain1323232234/My-Scripts/main/Natural%20Disaster'))()
Explore Additional Resources for Enhanced Gameplay Strategies
Discover scripts for A Universal Time (No Key, Pastebin, Auto Farm) to enhance your gaming experience.
Learn about the Emergency Hamburg Script (No Key, Pastebin, Auto Farm) to improve your survival chances.
Check out the Bee Swarm Simulator Script (No Key, Pastebin, Auto Farm) for further gameplay enhancements.