At yesterday’s Halo World Championships, developer 343 Industries introduced that it was formally altering its title to Halo Studios. The corporate additionally revealed that it has a number of new video games within the pipeline and is switching all future Halo improvement from its proprietary Slipspace Engine to Unreal Engine 5.
In a YouTube video (under) the brand new studio confirmed components from the “Challenge Foundry” Unreal Engine analysis effort that has been ongoing for the previous a number of years. Whereas only a tech demo for now, it confirmed Grasp Chief and Covenant elite designs, together with three biomes together with a Cascades-type location, Flood-impacted Blightlands and snowy Coldlands.
“Respectfully, some elements of Slipspace are nearly 25 years outdated,” Halo Studios artwork director Chris Matthews advised Xbox Wire. “Though 343 have been creating it constantly, there are elements of Unreal that Epic has been creating for a while, that are unavailable to us in Slipspace — and would have taken enormous quantities of time and assets to attempt to replicate.”
The corporate plans to rent new staff and have a number of groups engaged on a number of video games directly utilizing a centralized UE5 pipeline. Halo Studios did not reveal any particular initiatives or timelines, with CEO Pierre Hintze merely saying that they’re going to be “prepared once they’re prepared.” The studio has been below the management of Hintze, GM Bryan Koski and COO Elizabeth Van Wyck since studio GM Bonnie Ross left in 2022.
A few of this info was leaked in early 2023, with stories that 343 was “ranging from scratch” on Halo improvement following layoffs. The studio was stated to be shifting to Unreal Engine after fighting its getting old Slipspace platform. On the time, 343 Industries affirmed that it was “right here to remain” following rumors that Microsoft may shift the Halo franchise to different studios.