Rainbow Six Siege Shut Down by Attackers’ Havoc

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Key Facts

  • Incident: Ubisoft experienced a significant security breach in Rainbow Six Siege, disrupting core game functions.
  • Downtime: The game was intentionally taken offline on Saturday, and it remains unavailable as of Sunday.
  • Attack Details: Attackers reportedly gained control over player bans and distributed in-game currency, leading to economic chaos.
  • Response: Ubisoft is currently rolling back changes and working to restore normal operations without penalizing players.

Over the weekend, Ubisoft apparently lost control of one of its biggest video games, Rainbow Six Siege, as attackers appeared to infiltrate it and seize control of a number of core functions. The new bizarro game operators created a chaotic free-for-all that Ubisoft apparently couldn’t put to rest while keeping the game online.

So the game, a team-oriented tactical first-person shooter sort of like Counter-Strike but with an emphasis on destructible environments, was taken down intentionally on Saturday. As of this writing on Sunday, it still wasn’t back up. There’s no campaign mode for the game, so there’s nothing to play with the servers down.

There’s no official statement on the identity of the alleged perpetrators.

 

Rather ominously, the X account of the malware code and information repository VX-Underground claims that the Rainbow Six Siege attack coincided with several wider, and potentially more damaging infiltrations at Ubisoft, rumored to include the theft of proprietary code and possibly even private user data, though none of this has been confirmed.

According to Bleeping Computer, there has not yet been a public release of information about the nature of the Rainbow Six Siege attack, and that publication’s reporting has been drawn from reports posted online by players.

How much havoc was it? Well, according to one X user, the attackers turned the ban announcement pop-ups into a sort of meme ticker, making them drip out the lyrics to “It Wasn’t Me” by Shaggy.

 

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More substantively, Bleeping Computer says the attackers took control of player bans and ban reversal, and distributed 2 billion credits in the game’s in-game currency, along with an equally economy-destroying amount of “renoun,” in-game clout points that also function as a sort of currency. All skins and cosmetic items were opened to all players as well.

Credits are sold for actual fiat currency, so, by Bleeping Computer’s math, two billion credits translates to roughly $13.33 million—though it’s doubtful anyone was able to convert that into an actual, real-world fortune.

With their game effectively an asylum run by overtly hostile inmates, Ubisoft took the servers for Rainbow Six Siege, and the accompanying game marketplace, offline while engineers set about putting everything back together. Ubisoft posted on X that players would not be punished for spending the credits the attackers had given them.

The bad news for players, however, is that as of Sunday, engineers were in the process of rolling back all those purchases as part of the repair effort.

The latest X post from Rainbow Six Siege as of this writing says “The team is focused on getting players back into the game as quickly as possible,” and that the “matter is being handled with extreme care and therefore, timing cannot be guaranteed.”

Gizmodo reached out to Ubisoft for information on whether the attack is really more expansive than just Rainbow Six Siege, whether data was stolen from Ubisoft, and whether there is any information yet about the nature of the attack and what vulnerability was exploited. We will update if we hear back.

Here you can find the original content; the photos and images used in our article also come from this source. We are not their authors; they have been used solely for informational purposes with proper attribution to their original source.

  • David Bridges

    David Bridges

    David Bridges is a media culture writer and social trends observer with over 15 years of experience in analyzing the intersection of entertainment, digital behavior, and public perception. With a background in communication and cultural studies, David blends critical insight with a light, relatable tone that connects with readers interested in celebrities, online narratives, and the ever-evolving world of social media. When he's not tracking internet drama or decoding pop culture signals, David enjoys people-watching in cafés, writing short satire, and pretending to ignore trending hashtags.

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