Cities: Skylines II is a city-building simulation video game where gamers produce and handle a city.
The video game uses deep simulation and a vibrant economic situation to construct and create your city.
You have total control over framework, roadway networks, and city systems.
Your choices affect the city’s development, economic situation, and the health of its people.
With high-resolution graphics, the video game uses a sensible and comprehensive city-building experience.
In this overview, you’ll discover exactly how to take care of the “Equipment not sustained for Volumetric Products” mistake in Cities Sky lines 2.
Just How to Repair “Equipment not sustained for Volumetric Products” in Cities Horizons 2
Repair 1: Update your graphics card
Repair 2: Enhance the video game with GeForce Experience
- Download And Install GeForce Experience (if you have a Nvidia graphics card): nvidia.com/en-us/geforce/geforce-experience/download/.
- Open up the GeForce application, visit, and most likely to the homepage.
- Select “Cities Horizons 2” and click “Enhance”.
- Attempt establishing and playing the video game after optimization.
Repair 3: Make modifications in the Setting.coc documents
- Open Up the Cities Skylines 2 documents place (e.g. Documents Traveler > This computer > C: Drive > Individuals > Username > Application Information > LocalLow > Colossal Order > Cities Horizon II).
- Right-click “Settings.coc” and open up with Note pad.
- Remove whatever in the setups.
- Duplicate the setups listed below, paste it inside the documents, wait, and attempt introducing the video game:
{
"qualitySettings": [
{
"enabled": true,
"upscaleFilter": "EdgeAdaptiveScaling",
"minScale": 0.5,
"@type": "Game.Settings.DynamicResolutionScaleSettings"
},
{
"antiAliasingMethod": "None",
"smaaQuality": "Low",
"outlinesMSAA": "None",
"@type": "Game.Settings.AntiAliasingQualitySettings"
},
{
"volumetricCloudsEnabled": false,
"distanceCloudsEnabled": false,
"volumetricCloudsShadows": false,
"distanceCloudsShadows": false,
"@type": "Game.Settings.CloudsQualitySettings"
},
{
"enabled": false,
"@type": "Game.Settings.FogQualitySettings"
},
{
"enabled": false,
"budget": 0.166,
"resolutionDepthRatio": 0.666,
"@type": "Game.Settings.VolumetricsQualitySettings"
},
{
"enabled": false,
"@type": "Game.Settings.SSAOQualitySettings"
},
{
"enabled": false,
"raySteps": 16,
"denoiserRadius": 0.75,
"halfResolutionPass": true,
"@type": "Game.Settings.SSGIQualitySettings"
},
{
"enabled": false,
"maxRaySteps": 32,
"@type": "Game.Settings.SSRQualitySettings"
},
{
"enabled": false,
"nearSampleCount": 3,
"nearMaxRadius": 2,
"farSampleCount": 4,
"farMaxRadius": 5,
"highQualityFiltering": false,
"@type": "Game.Settings.DepthOfFieldQualitySettings"
},
{
"enabled": false,
"@type": "Game.Settings.MotionBlurQualitySettings"
},
{
"enabled": false,
"@type": "Game.Settings.ShadowsQualitySettings"
},
{
"finalTessellation": 3,
"targetPatchSize": 24,
"@type": "Game.Settings.TerrainQualitySettings"
},
{
"waterflow": false,
"maxTessellationFactor": 2,
"@type": "Game.Settings.WaterQualitySettings"
},
{
"levelOfDetail": 0.25,
"lodCrossFade": false,
"maxLightCount": 1024,
"meshMemoryBudget": 256,
"strictMeshMemory": true,
"@type": "Game.Settings.LevelOfDetailQualitySettings"
},
{
"maxBoneInfuence": "TwoBones",
"@type": "Game.Settings.AnimationQualitySettings"
},
{
"mipbias": 3,
"filterMode": "Bilinear",
"@type": "Game.Settings.TextureQualitySettings"
}
],
"resolution": {
"size": 1440,
"elevation": 900
},
"cursorMode": "Free",
"depthOfFieldMode": "Handicapped"
}
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