Peasant’s Quest is an open-world sport set in a medieval fantasy world.
You play as a younger farm boy searching for journey, free to decide on which quests to pursue.
The sport emphasizes significant interactions with varied creatures and characters.
It options 2D gameplay constructed on the RPG Maker MV engine, with cutscenes rendered in 3D utilizing DAZ Studio.
This text comprises the Peasant’s Quest The Temple of Qetesh Information together with the map, treasure chamber colour puzzle, and chalice.
Peasant’s Quest The Temple of Qetesh Information
Prerequisite: After finishing “Witch Hassle,” return to Ziva and discuss to her.
When you choose the “Worship Qetesh” dialogue choice, she tells you a few ruined Qetesh temple situated within the space of Weirdwood and that she believes it nonetheless comprises one of many chalices of Qetesh.
She says that if she will purchase the chalice, she will make extra superior potions and train you a number of of her rituals. She means that if yow will discover a map of the realm, it’d give a clue to the temple’s location.
Should you discuss to her once more, she means that, since maps are fairly costly, it is likely to be a good suggestion to look within the dwelling of somebody rich. Head again to Weirdwood and go to the Mayor’s home.
The map is on the wall within the room within the heart of the home. Simply click on on the panel beneath and left of the map (it’s slightly massive) and you’ll “steal it.”
Take the map again to Ziva. She appears on the map and tells you the temple is in a slender valley southwest of Weirdwood. She asks you to accompany her to the temple.
You’ll be able to settle for or go later. Should you settle for, she’s going to be part of the celebration. She is weaker than you (degree 1) and solely has 40 HP, however she has two therapeutic spells.
If the MC has some further coin, cease on the blacksmith and purchase her some armor in addition to the Quarter Workers (in case you don’t have the money, you may nonetheless go into the Forgotten Valley, kill some goblins, and return to Weirdwood to improve her armor and weapon earlier than going all the way in which to the Temple).
Then, go south from Weirdwood to The Forgotten Valley. While you arrive, Ziva tells you that you’re heading in the right direction. Head west from the zone entrance into the valley between the 2 cliffs.
Enemies right here encompass Goblins and Armored Goblins, however they sometimes are available in pairs and trios, so the fights may be fairly robust. On the far western finish of the valley, you will discover the doorway to the temple.
Word: Save earlier than coming into the temple!
A large named Grug is guarding the temple. You’ll be able to both negotiate with him or combat (Tinkerer, in his infinite knowledge, eliminated the choice to kill Grug, which was in earlier variations).
Should you negotiate, there’s a scene the place Ziva has s*x with him. Should you combat him, prepare for a TOUGH battle.
Grug is likely one of the hardest enemies within the sport. He has 150 HP, and he can hit a fully-equipped degree 7 character for as a lot as 50 HP.
To beat him at degree 7, you need to hold Ziva on bandage/larger heal responsibility and hope to land not less than one vital hit on Grug.
An alternative choice is to make a number of Therapeutic Potions earlier than beginning this quest. Should you plan to beat Grug, I’d strongly suggest it. Reward: 70 XP & 50 cash.
I like to recommend negotiating except you might be possessed of a robust NTR phobia. In any case, you may at all times watch the s*x scene after which reload if you wish to attempt your hand at beating him.
Nonetheless you select to take care of Grug, you quickly end up contained in the temple. You now must bypass two puzzles.
PUZZLE ROOM 1: You will need to cross the room with torches alongside the western wall and coloured tiles on the ground. To keep away from dying, you need to step on the squares in a sure order: white, yellow, pink, inexperienced, blue, and black (that is the order they seem within the round sample within the entrance room). That is the secure path throughout the grid.
PUZZLE ROOM 2: Within the subsequent room, you need to step on the squares in a specific order to gentle all of the braziers. Begin with the Black sq. within the higher left, then go all the way down to the White sq. within the decrease left (be sure you don’t step on another coloured squares alongside the way in which otherwise you’ll have to start out over). From the decrease left, go to the Yellow sq. above it after which throughout to the Purple sq. on the other facet (midway there… don’t mess up). Now, over to the Inexperienced sq. and throughout to the Blue sq.. Now as much as the Black sq. within the higher proper. To finish the collection, the MC should return to the center after which all the way down to the White sq. within the decrease proper. Poof, all of the flames are lit and you’ll take away the chalice with out getting changed into toast.
Now, earlier than the MC and Ziva go their separate methods, not less than for a short time, he could need to take again all of the weapons and armor she’s carrying. It’s not like they’re higher than those the MC has, however he did pay for them in any case, so the selection is yours.
Head again to Ziva’s home for a s*x scene and a few new potion recipes. Spend a couple of minutes making a few of the varied potions (Part 8). I strongly suggest that you simply make not less than one Potion of Barrenness. Extra about this later.
Again to Weirdwood. Get some relaxation. Improve your weapons. Should you haven’t already finished it, now could be a great time to cease and see the Carpenter.
The MC will ask him if he has an Alchemy Desk. Purchase it if the MC has the coin. This may enable him to make the potions Ziva has taught him in his own residence earlier than returning to the Goblin Forest.
It additionally ought to be nearly this time that Victoria comes to gather the lease for the primary time. You’re given two choices. The primary is to pay.
The second choice is to inform her you’re “just a little gentle on coin.” She is going to instantly inform you how a “buddy” of hers had a lapse in judgment and had a quick affair with the native guard captain.
Now, he’s threatening to inform the girl’s husband except she pays him. He retains the proof (a pair of her panties) in his drawer within the guardhouse.
She asks you to assist her (buddy) “escape the clutches of this horrible man,” opening the “A Buddy’s Drawback” quest. Because you’re at all times keen to assist a damsel in misery, you say “Sure.” As an incentive, she takes the important thing to your home till you’ve accomplished the search.
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