Quick Summary
- Game Overview: In Dollmare, players assume the role of a night-shift inspector in a doll factory.
- Objective: The primary goal is to uncover the factory’s mysteries while inspecting dolls for defects.
- Ending B: This guide details the steps to achieve ending B, the good ending of the game.
- Crowbar Acquisition: Players will learn how to obtain the crowbar necessary for progressing in the game.
In Dollmare, you take a shadowy night-shift job inspecting dolls in a silent, cavernous factory.
Every doll on the conveyor must be examined for subtle defects and unnatural behaviors.
Your job also includes exploring the factory and maintaining production equipment.
You also must follow strange protocols and uncover the mystery behind the dolls and factory.
In this quick walkthrough guide, you’ll learn how to get ending B in Dollmare (good ending) and how to get the crowbar.
How can I achieve Ending B in Dollmare?
Here’s how to get ending B in Dollmare:
- Play normally until Day 3, save $1,000, and reach the section to down the chute into the maze of doors and hallways.
- Pick up the note under the stairs, go through the nearby door, crouch, and follow the path up the stairs, then keep going left until you find the crowbar voucher sitting on boxes in the maze area.
- Finish Day 3, and at the gift shop at the end of the day, use $1,000 to buy the crowbar unlocked by that voucher.
- On Day 4, use the crowbar on the boarded-up door to reach the director’s office, take the doll on the desk, then go back to the workshop and throw that doll into the disposal/trash chute.
- Continue playing as normal and follow K at the end to trigger Ending B (escape with K / good ending).
What are some additional resources for Dollmare?
Here are a few useful links:
How to Fix Runescape Stuck on Signing In Forever
Barrows Puzzles Answers for RuneScape
10 Best Runescape Skills to Train (by Importance)









